Arms Warriors in World of Warcraft Mythic+ content shine through precise cooldown usage, high-impact ability synergies, and a rage-driven rhythm that emphasizes fluidity and momentum. Unlike some specs with rigid resource pools, Arms is about flow—rage comes in trickles and bursts, mostly through auto-attacks, and is spent just as quickly. This makes movement management and uptime critical. Here’s how to harness your inner war machine and carve through dungeons as an Arms Warrior.
Staying on Target
One of the cardinal rules of Arms gameplay is minimizing downtime. Rage generation is largely passive—sourced from auto-attacks—so standing still and actively hitting something is your priority at all times. Smart use of Charge and Heroic Leap can help maintain this uptime. These abilities aren’t just gap closers—they’re rage generators and tempo setters. Use them to stay glued to your target, chase down fleeing mobs, or quickly reposition through deadly mechanics.
When you’re moving but not attacking, you’re losing rage. This, in turn, means fewer cooldown reductions and less overall damage. Keep mobility tools available for high-movement moments, and always be thinking a few steps ahead to keep swinging.
Syncing Cooldowns
Unlike specs that can simply spam buttons, Arms demands cooldown discipline. Most of your power comes from abilities like Colossus Smash, Avatar, Bladestorm, and others—all on 15 to 90 second timers. While it might be tempting to delay one to wait for another, this often leads to desynchronization that hurts your damage more than it helps.
Ideally, you’ll align these abilities where it makes sense—particularly during large AoE pulls or boss damage windows—but you should avoid holding them for more than about 10-15% of their cooldown. A missed use of Colossus Smash or Avatar can be a bigger DPS loss than a suboptimal overlap. Let abilities like Anger Management do the work of naturally syncing these windows again over time.
Managing Rage
Unlike energy or mana, rage depletes when you’re out of combat. This means your in-combat decisions need to be tight and efficient. You never want to be rage capped, but you also don’t want to be rage starved. The rhythm of Overpower, Mortal Strike, Cleave, and Execute (once the target is under 35%) is designed to spend rage in chunks, while allowing your rotation to flow seamlessly.
When transitioning between pulls in Mythic+, get to the next pack quickly and use Charge to instantly begin rage generation again. Maintaining a continuous combat state helps keep the flow going and sets the stage for your next cooldown cycle.
The Opener
Every pull, especially bosses, should begin with Charge. Not only does it start the fight with a quick rage injection, but it also sets up your tempo. Immediately follow up with Rend to apply bleeds, and then fire off major cooldowns. Trinkets and racials should ideally be paired with Colossus Smash and Avatar, but only if you can afford to delay them briefly for that sync. Otherwise, use trinkets on pull and save potions for the Execute phase unless you’ll have time to use two.
The opener transitions smoothly into your normal priority rotation, but be aware of early Execute procs via Sudden Death. Even if Marked for Execution isn’t talented, building Juggernaut stacks early is a strong play.
AoE and Multi-Target Play
Multi-target fights—common in Mythic+—can quickly become chaotic. The key for Arms Warriors is to establish powerful AoE windows, then fall into maintenance mode. Begin with Cleave to apply Deep Wounds, then use Warbreaker if the Collateral Damage buff isn’t already active. Sweeping Strikes doesn’t benefit Warbreaker or Ravager, but it should still be used early to avoid delaying other rotational abilities.
Bladestorm is your star in AoE, especially when talented with Slayer, which makes it a critical burst tool. Ideally, time it after Colossus Smash or Warbreaker to take advantage of increased damage windows. Post-rotation, your job becomes simpler: maintain Rend, refresh Deep Wounds through Cleave, and keep Sweeping Strikes rolling. It won’t always be elegant, but it works.
The Power of Execute
At 35% health and below, your rotation shifts dramatically. Execute becomes your go-to rage dump and the heartbeat of your combat flow. Mortal Strike is demoted to a debuff refresher—used to keep Rend active and stack Executioner’s Precision—while Overpower becomes filler to bridge rage between Executes.
During this phase, timing is everything. Any remaining cooldowns, potions, or stat procs should be fired off now. This is the moment your damage spikes and where the Arms Warrior truly shines. If you can enter this phase with Avatar, Colossus Smash, and a trinket ready, you’re primed to cleave through health bars like butter.
Offensive Cooldown Breakdown
Each cooldown has its role, and understanding when and how to use them separates average players from elite ones.
Thunderous Roar, in particular, excels due to its synergy with bleed-based builds and longer damage window.
Colossus Smash is the backbone—its armor reduction and synergy with Test of Might and In For The Kill make it vital. With Anger Management, expect a 20–30 second cooldown window.
Warbreaker is an AoE variant and trades off some single-target potency. Use it when multiple enemies make the trade worthwhile.
Avatar brings massive burst potential and enables either Warlord’s Torment or Blademaster’s Torment. Pair it with Thunderous Roar or Champion’s Spear, which sync naturally.
Bladestorm is a full commitment—it locks out other actions but delivers devastating damage when talented into Slayer.