1. Eclipse Changes
The biggest shift in Midnight is how Eclipse works.
Before Midnight, you entered Eclipse automatically by casting Wrath or Starfire until one bar “pushed” the other. This forced you to always change your rotation the instant Eclipse ended. There was no timing, no planning, and movement punished you hard.
Now:
What Eclipse becomes in Midnight
- Eclipse is now its own button.
- It lasts 15 seconds.
- It has a 30-second cooldown (can be two charges with talents).
- After pressing Eclipse, your next cast decides the type:
The design goal is simple:
You choose when your burst window happens.
You prep outside of Eclipse, then spend hard inside of it.
2. Midnight Changes for Balance Druid
2.1. Most Important Changes
Major Change #1 — Eclipse Is Now Manual
| Before | Now |
|---|---|
| Cast Wrath or Starfire to enter Eclipse | Press Eclipse (your own spell) |
| Could enter Eclipse at bad times | You choose the moment |
| Eclipse uptime was forced | You decide uptime (60–80% expected with talents) |
This is the foundation for the whole spec.
Major Change #2 — Mastery Reworked
Old Mastery (pre-Midnight):
- Your target took more damage from Arcane and Nature spells only if Moonfire and Sunfire were active.
- This made you “DoT-locked,” because if DoTs fell off, your damage tanked.
New Mastery (Midnight):
- Your Nature and Arcane spells simply deal more damage.
- Moonfire and Sunfire no longer increase damage taken.
- Waning Twilight was removed (since DoT uptime no longer matters to mastery).
- You deal full damage right away when swapping targets or in split cleave.
This makes the spec smoother and removes the stressful “DoTs fell off → all damage drops” problem.
Major Change #3 — DoT and Passive Buffs
- Moonfire, Sunfire, Shooting Stars damage increased by 50%
- These spells now act as strong baseline damage, not “required setup tools”
Major Change #4 — Starfire AoE Behavior Changed
- Starfire now deals 50% damage to secondary targets
- All old “extra Starfire targets” talents removed
- Simple and reliable cleave
Major Change #5 — Heart of the Wild Reworked
Heart of the Wild now gives:
- Extra max Health in Bear Form
- A free Wild Growth if you’re in no form
- Other form bonuses
This turns it into a more flexible defensive and utility button, not just a “buff my off-spec spells” cooldown.
2.2. Class Tree Changes
Added
- Gift of the Wild — increases the power of Mark of the Wild for yourself
→ basically free, passive survivability and damage via extra Versatility
Removed
- Renewal
- Nature’s Vigil
These were removed likely due to tuning problems.
Moved
- Innervate → now a capstone
→ stronger choice tension at the bottom of the tree
Modified in Detail
- Heart of the Wild — now grants form-based effects
- Matted Fur — stronger shield, two ranks
- Forestwalk — two ranks, smoother movement bonus
These changes make the class tree heavier on survival and utility, with almost no downside.
2.3. Spec Tree Changes
APEX Talent – Ascendant Eclipses
| Rank | Effect |
|---|---|
| Rank 1 | After activating Eclipse, your next Wrath or Starfire is instant. First three Starsurge or Starfall in that Eclipse hit 20% harder. |
| Rank 2 | Critical hits during Eclipse burn targets for 20/40% of the crit damage over 6 sec. |
| Rank 3 | Starting Eclipse fires Solar/Lunar Bolts that always crit. Solar Bolt hits one target (Nature), Lunar Bolts hit three targets (Arcane). |
This gives Eclipse clear “burst value.”
NEW Talents — Described Simply and Fully
| Talent | What It Does |
|---|---|
| Improved Eclipse | +1 charge to Solar and Lunar Eclipse. |
| Meteor Storm | Starfall deals damage twice as fast (choice with Aetherial Kindling). |
| Sculpt the Stars | -2 sec cooldown on Eclipse. |
| Total Eclipse | 10/20% chance to gain both Eclipses when entering one. |
| Elune’s Challenge | Exit Eclipse with <40 AP → Wrath and Starfire cast 25% faster for 15 sec (choice with Nature’s Grace). |
| Meteorites | Every Starfall hit calls down a meteorite for Astral damage. |
| Celestial Fire | Moonfire, Sunfire, Shooting Stars damage +15%. |
REMOVED Talents
- Astral Smolder
- Astronomical Impact
- Stellar Flare
- Umbral Inspiration
- Waning Twilight
- Warrior of Elune
These removal choices show Blizzard is trying to simplify ramp, remove passive debuff stacking, and stop “DoT-dependency.”
Modified Talents
- Eclipse — fully rebuilt as an active button with 15 sec duration and 32 sec shared cooldown
- Umbral Intensity — no more extra Starfire cleave; smaller stat buffs
- Soul of the Forest — now a flat +50% Astral Power Regen to Wrath and Starfire
- Starlord — Haste lasts 20 sec or until Eclipse ends
- Touch of the Cosmos — can proc outside Eclipse (big quality of life)
- Orbital Strike — its Stellar Flare interaction buffed (even though Stellar Flare was removed)
This is a huge shift in playstyle:
You spend less time setting up, and more time dealing steady damage.
2.4. Hero Talent Changes
Keeper of the Grove
| Talent | What It Does |
|---|---|
| Sylvan Beckoning | Entering Eclipse summons a Dryad for 8 sec. It casts Starsurge for Astral damage and Starfall at 300% power. |
| Dryad’s Dance | Dryad increases most of your AP generation by 10%. |
| Spirit of the Thicket | Starfall deals +8% damage, Starsurge deals +8% damage. |
This theme is “extra friend does damage for you.”
Elune’s Chosen
| Talent | What It Does |
|---|---|
| Star Cascade | Fillers generating AP may fire a free 70% Starsurge automatically. |
| Penumbral Swell | +3% Arcane damage while in Lunar Eclipse. |
| Bask in Moonlight | Starsurge and Starfall deal +10% damage. |
This path is more about “extra spell procs” and stronger Astral Power finishers.
Modified Hero Talent
- Lunar Calling — no longer changes Eclipse states; now simply increases Starfire primary target damage by 100% (down from 160%)
Final Thoughts — What This Means for You
Balance Druid becomes:
- more planned
- less punished by movement
- stronger on target swaps
- smoother in AoE
- less dependent on DoT uptime
- better at choosing when to burst