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How To Play Destruction Warlock
Destruction Warlock has always held a unique spot in the world of Mythic+ content. With massive single-target nukes like Chaos Bolt and devastating cleave potential through Havoc , the spec can feel both flashy and powerful in the right hands. While it’s a relatively straightforward class to pick up, mastering it—especially in the fast-paced environment of Mythic+—requires a good understanding of soul shard management, cooldown usage, and how to play around movement.
Let’s break it down.
Soul Shard Management
One of the biggest things that separates Destruction from the other Warlock specs is how it handles its resources. Rather than full soul shards like Affliction and Demonology, Destruction splits them into ten fragments, giving you more granular control but also more room for error.
It’s crucial to never overcap on soul shards. You can only hold up to five, so you’ll need to constantly spend them to avoid waste. Think of your shards like a ticking timer—if you don’t spend them efficiently, your output suffers. Ideally, you want to be looking ahead a few steps, ensuring you always have enough shards when cooldowns come online without sitting on a full bar doing nothing.
Cooldown Management
Your biggest cooldowns—Summon Infernal and Havoc —are where much of your burst and cleave damage comes from. And they don’t do the heavy lifting alone. You need to pair them with a healthy soul shard bank and a plan.
When you drop Summon Infernal , it generates a flood of soul shards and, if you’re talented into Crashing Chaos , significantly amplifies your damage. Don’t just hit it on cooldown without context—line it up with trinkets, racials, or high-value pulls. That said, in Mythic+, holding onto it for too long means missing out on extra uses, so try to find that balance between optimization and throughput.
Havoc , on the other hand, is more frequent and less “wow” in appearance, but no less vital. The key is in the details—remember, it only mirrors 60% of your single-target damage, and it doesn’t cost more to cast spenders during it. Apply it to a non-priority mob to double-dip your Chaos Bolt or Shadowburn , and make sure the target won’t die mid-window.
Movement
Destruction struggles when it comes to movement-heavy fights. You don’t have many spells you can use on the go, so managing your positioning ahead of time is everything. Tools like Demonic Circle and Demonic Gateway can help you plan for boss mechanics or affixes that force movement.
For those moments you are forced to move, rely on Conflagrate and Dimensional Rift , which are both instant casts and can keep your damage flowing while you’re repositioning. Being able to squeeze out those globals while dancing around mechanics can be a big difference-maker in keys.
The Opener
Your opener should revolve around dumping as many soul shards as possible during your cooldowns. That means starting off with a plan—don’t force yourself to reposition during the first few seconds of your burst. Eradication uptime will naturally take care of itself in this window, so don’t stress about maintaining it perfectly here.
The goal is to enter cooldowns with enough shards to throw down a barrage of Chaos Bolt casts without delay. That also means spending time generating before you press your big buttons.
The Rotation
The Destruction rotation may seem simple at first, but there’s a lot of nuance in how and when you spend your soul shards.
Eradication , for example, buffs your next spell after casting Chaos Bolt . Ideally, you want to keep this debuff rolling when possible. One trick is to bank four or more soul shards, and then chain several Chaos Bolt casts to keep extending the buff duration.
Remember that some abilities benefit more from Eradication than others. Soul Fire , for instance, has a longer cast time and higher base damage, making it an excellent recipient of the buff. That said, Eradication is a modest increase, so don’t fall apart if the timing isn’t perfect every time.
Also, be mindful of your charge-based abilities—Conflagrate and Dimensional Rift —and avoid sitting on charges when possible. Both generate soul shards, so weave them in with awareness of your current shard count to prevent overcapping.
Choosing the Right Spender
Knowing which soul shard spender to use—and when—is where good Destruction players separate themselves from the rest.
Use Rain of Fire when facing 3+ targets (or 5+ if Havoc is active), or when you’re forced to move and can’t safely cast.
Use Chaos Bolt on 1–2 targets, or if any part of your Rain of Fire would hit mobs that are dying or likely to move out of the area.
Use Shadowburn when you’re about to overcap and can’t cast Chaos Bolt , or to snipe low-health targets—especially potent under 30% HP with Blistering Atrophy and Fiendish Cruelty .
Diabolist
If you’re running Diabolist , your rotation gains another layer. When Diabolic Ritual ends, you gain Demonic Art , empowering your next shard spender by 100% thanks to Touch of Rancora .
On 1–3 targets, always trigger this with Chaos Bolt . For 4+, use Rain of Fire —but only if the mobs are going to stay alive and stacked for the full duration. Never use Shadowburn to trigger this effect, as it simply doesn’t benefit as much.
Timing this right can lead to massive burst and is key to mastering the Diabolist tree.
AoE
Just like with single-target, your AoE strategy revolves around generating and spending soul shards. The more you spend, the more procs of Ritual of Ruin and Avatar of Destruction you get—and those do serious work.
But don’t mindlessly spam Rain of Fire . It’s not always the best choice, even in AoE. If the mobs won’t live long or aren’t clumped, you may actually lose damage. Evaluate each pull—sometimes Chaos Bolt cleave through Havoc or Shadowburn execution shots are the better play.
Ritual of Ruin procs should be treated like a mini-cooldown. Avoid triggering it at the end of a trash pack—carry it into the next pull or boss to start off with a bang.
Rotation Priority
Opener (1-2 Targets)
Precast Soulfire 4 seconds before the pull
Summon Infernal
Shadowburn
Conflagrate
Malevolence, on-use trinket, racial and potion
Shadowburn
Conflagrate
Chaos Bolt