Fury Warriors are fast-paced, rage-fueled melee damage dealers that thrive in chaotic combat scenarios. Their gameplay revolves around maintaining near-constant Enrage uptime, using frequent attacks and cooldowns to generate rage and spend it quickly. This high-tempo playstyle allows them to perform well in both single-target and multitarget encounters with minimal trade-offs between the two.
Mastering Fury’s Core Gameplay
At the heart of Fury gameplay is the importance of uptime—both in terms of Enrage and your ability to stay on the boss. Since rage is primarily generated by actively using abilities, any time spent not attacking is a direct hit to your performance. Use mobility tools like Charge and Heroic Leap to minimize downtime caused by boss mechanics or movement phases. Staying on target is key to keeping your rotation fluid and your rage generation consistent.
Fury’s rotational abilities almost all generate rage, with Rampage being the primary (and essentially only) spender. This makes rage management critical. Dropping too low on rage can leave you starved and unable to activate Rampage, breaking your Enrage uptime. Conversely, overcapping rage results in waste. The goal is to maintain a steady rhythm of building and spending rage to sustain Enrage and continue dealing damage without interruption.
Understanding Priority-Based Rotation
Fury doesn’t operate on a strict rotation. Instead, it uses a priority system. Every time you cast an ability, you evaluate the highest-priority available option and use it, then reset your decision tree and start again from the top. This approach requires quick decision-making and adaptability, especially since certain talents may add or remove abilities from your available toolkit. If you don’t have a talent, simply skip to the next valid option.
Opening Rotation and Pull Management
The opening of a fight for Fury Warriors mirrors the single-target priority system but begins with the goal of achieving Enrage immediately. For builds that take Reckless Abandon, there’s no need to pre-cast Recklessness—it provides enough rage to Rampage instantly. However, builds using Anger Management will benefit from pre-casting Recklessness and Avatar just before using Charge, maximizing rage generation from the outset.
It’s worth noting that Warriors start a boss pull with only 20 rage due to encounter restrictions, so timing your pre-casts is crucial. Don’t activate them too early, or the rage will go to waste. Ideally, use them as the pull starts, not before.
Combat potions and stat-increasing trinkets are best used in sync with Recklessness, Avatar, and other burst cooldowns. In longer fights, save the second potion for high-impact moments like a wave of adds, a damage amplification phase, or the Execute window. Just make sure to use it before the fight ends, as holding it too long is a loss in itself.
Single-Target Rotation Breakdown
In single-target encounters, Rampage is your top priority, as it triggers Enrage and sustains your damage output. Bloodthirst plays a significant role but is best used when your critical strike chance is high—tools like the Bloodthirst Crit Tracker WeakAura can help you optimize its timing.
Execute is introduced during the final phase of a fight but doesn’t overhaul the rotation as it does for Arms Warriors. Instead, it serves as a solid rage generator. Outside of talents like Slayer and Marked for Execution, Execute sits relatively low on the priority list and is used more for fueling Rampage than for its damage alone.
Cleaving and Multitarget Damage
Fury’s multitarget rotation benefits tremendously from Improved Whirlwind, which allows your single-target abilities to cleave up to four additional targets. This makes the multitarget rotation almost identical to your single-target one, with the added step of keeping the cleave buff active by using Whirlwind or Thunder Clap every few globals.
Because of how natural this cleave is, cooldown usage doesn’t need to change drastically between single-target and multitarget encounters. However, aligning abilities like Bladestorm or Ravager with large packs ensures you get maximum burst when it matters. The Season 2 tier set bonus, which adds Double Down procs, occurs frequently enough that playing around it is unnecessary—you’ll benefit from it passively.
Execute Phase Strategy
When a boss falls below 35% health, Execute enters the rotation. It doesn’t fundamentally change your approach but instead acts as a filler that helps you build rage more quickly for Rampage. It does less for Fury than for Arms and triggers fewer synergistic effects, so while it’s still valuable, it doesn’t outweigh your other core abilities unless you’ve invested in specific talents like Slayer.
Offensive Cooldown Usage
Fury’s offensive cooldowns are mostly used on cooldown rather than being saved for alignment. That said, there are exceptions. If you know adds are coming shortly or that a boss is entering a vulnerable phase, it’s okay to delay by up to 10-15% of the cooldown’s duration—but avoid delaying so long that you lose an entire use.
Recklessness is your most important cooldown and should be used as frequently as possible. Avatar usually aligns well with Recklessness and can trigger additional effects depending on your talents. Odyn’s Fury offers excellent burst AoE but also contributes meaningfully in single-target fights, particularly with Titanic Rage.
Onslaught is more of a single-target option but can still cleave, and when paired with Tenderize, it triggers Slaughtering Strikes and helps maintain Enrage. Bladestorm is ideal for quick, bursty AoE due to its shortened duration, while Ravager excels in sustained multitarget damage.
Champion’s Spear and Thunderous Roar both pair well with Avatar and should be used together whenever possible.Champion’s Spear has a slight edge in single-target scenarios, especially since Champion’s Might now activates just by hitting the target rather than standing in the spear’s zone. However, the shorter range of Champion’s Spear can make positioning a challenge in large groups, giving Thunderous Roar the edge for wider coverage.
Cooldown Timing in Various Scenarios
If you’re using Anger Management, make sure to pre-cast both Recklessness and Avatar before the pull so that you can hit Rampage and trigger Enrage immediately. In multitarget pulls, consider holding some cooldowns if a larger pack or damage spike is imminent shortly after the pull. While Storm Bolt can technically increase your damage during Bladestorm, it’s not worth talenting into for this use alone.
During heavy AoE phases, be mindful of Thunder Blast charges. It’s high priority during cooldown windows like Ravager, especially when Unhinged grants free Bloodthirst casts that could otherwise cause you to overcap rage if not managed properly.