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How To Play Unholy Death Knight
If you’ve chosen the path of the Unholy Death Knight in World of Warcraft , you’ve signed up for one of the most chaotic and satisfying specs in the game. It’s not just about raising the dead or spreading plagues—it’s about managing a complex web of resources, procs, and perfectly-timed cooldowns to unleash absolutely terrifying bursts of damage. But let’s be clear: Unholy doesn’t follow a neat rotation. Instead, it lives and dies by a shifting priority system that keeps you on your toes.
Unlike specs that let you mindlessly follow a set sequence of buttons, Unholy forces you to react. Every moment in combat, you’re juggling multiple resources, watching for Sudden Doom procs, and preparing for your next big burst window.
The Pulse of Unholy: Procs and Priorities
At its core, Unholy Death Knight is a spec that revolves around managing two main resources: Runes, and Runic Power . That’s already one more than most classes deal with, and it makes things delightfully complex. Your gameplay shifts depending on which of these resources is full, which ones are regenerating, and whether you’ve got any active procs.
One of the biggest standouts is the Sudden Doom proc. When it happens, your next Death Coil costs no Runic Power —and you want to hit that as soon as you can. Not only is it free damage, but it interacts beautifully with several talents and cooldowns. If you sit on a Sudden Doom for too long, you’re essentially wasting power that could feed into your next major ability window.
It’s All About the Cooldowns
Make no mistake—Unholy is a burst spec. Everything you do should be in service of your next big moment. That means your cooldowns are sacred. Apocalypse , Unholy Assault , Dark Transformation , Summon Gargoyle , and Army of the Dead aren’t just strong—they define your entire rhythm. Many of these cooldowns overlap in powerful ways. For example, Commander of the Dead buffs nearly every major summon you have, and its effect activates for 30 seconds after using Dark Transformation . So the name of the game is timing: pop Dark Transformation , and within that window, drop your ghouls, gargoyles, and abominations to maximize their damage potential.
One of the cooler nuances is how Summon Gargoyle scales directly with Runic Power spent during its uptime. That means you should be dumping Death Coils like crazy while your Gargoyle is active. Yes, that includes the ones cast for free with Sudden Doom . This creates a fun little mini-game where you try to spend as much RP as possible in a short window to make your winged friend hit like a truck.
Epidemic vs. Death Coil: Know Your Audience
In AoE situations, Unholy takes on a different shape. Once you’re dealing with a crowd—specifically five or more enemies—your trusty Death Coil starts to take a backseat. Enter Epidemic , your primary Runic Power spender for stacked targets. The breakpoint for when you swap to Epidemic depends on your talents. If you’ve picked up Improved Death Coil , the switch happens at six targets. Without it, the magic number is five.
The Art of the Festering Wound
No discussion of Unholy would be complete without talking about Festering Wounds. This is your third resource, and it’s where a lot of the magic happens. You generate wounds with Festering Strike and pop them with Scourge Strike or Clawing Shadows . It’s a deceptively simple mechanic that actually demands careful planning—especially when Rotten Touch is in play.
When that buff is active, Vampiric Strike gets a massive 60% damage increase. That’s your window to explode all your Festering Wounds on the afflicted target. Just make sure you keep one wound intact for Apocalypse —this ability scales directly with the number of wounds on the target and helps fuel your undead army even further.
One of the most satisfying things about Unholy is when you prep everything perfectly: wounds are set, cooldowns are aligned, procs are burning a hole in your hotbar. Then you unleash—and everything melts.
Runes, Runic Power, and the Flow of Combat
Let’s talk regeneration. Your Runes regenerate three at a time, and that rate depends on your Haste. The higher your Haste, the faster your entire kit flows. At 0% Haste, a Rune regenerates every 10 seconds. At 100% Haste? Just five seconds. There’s no hard cap either—Haste just keeps making things better.
Runic Power , meanwhile, is a direct byproduct of spending Runes and bursting Festering Wounds. Every Rune spent gives you 10 Runic Power , and each wound you burst adds another 3. So if you’re hitting eight targets, each with a wound, your Scourge Strike during Death and Decay can generate over 30 RP in one cast. That’s a ton of fuel for Epidemic or Death Coil , depending on your target count.
It’s worth noting that Runic Power can be fractional—down to two decimal places. You might not see it, but it’s there, especially when abilities like Anti-Magic Shell give awkward, non-round amounts. The game rounds for display, but every decimal counts in the backend.
Buffs, Debuffs, and What Actually Matters
Unholy has several unique buffs and debuffs, and it’s important to know how they function. Plaguebringer , for instance, speeds up your disease DoTs—but it’s a buff on you , not the target. That means if it’s up, everything you’re diseasing (from Virulent Plague to Blood Plague ) ticks twice as fast. Time this during AoE windows and your DoT pressure skyrockets.
Not all “diseases” are created equal though. Some debuffs look like diseases, but don’t scale with Morbidity , a talent that increases your damage for each active disease. Coil of Devastation , for example, carries a disease label, but doesn’t actually benefit from Morbidity . On the flip side, Unholy Blight , Virulent Plague , and the class-wide plagues do count—so try to keep those active as much as possible.
Unleashing the Undead: AoE and Mythic+ Considerations
When you’re heading into Mythic+ content, cleave becomes king. Knowing how to properly use Death and Decay , especially with Cleaving Strikes , will make or break your AoE. Remember, the cleave only works if you are standing in the circle—not your enemies. That can be unintuitive, especially for new DKs who assume mobs need to be in the red zone. If you’re using Clawing Shadows , you can cleave from up to 30 yards away, which gives you much more mobility in dungeons.
In these scenarios, Abomination Limb becomes more of a utility tool than a damage cooldown. It doesn’t benefit from most of your other abilities, except for Unholy Assault . Still, it hits hard and helps group mobs up for your AoE burst, so don’t hold onto it for too long. Use it early and often.
Rotation Priority
Single Target
Base Priority
Cast Raise Dead if your ghoul is not active.
Follow the cooldown priority below if any of your cooldowns are ready.
Cast Outbreak if Dark Transformation has >7s left on its CD and Virulent Plague or Frost Fever are not up.
Cast Scourge Strike if Infliction of Sorrow ‘s buff is up.
Cast Festering Scythe if it procs.
Cast Vampiric Strike if you get a proc.
Cast Defile if it is not already active, and Essence of the Blood Queen wont last until your next Gift of the San’layn window.
Cast Death Coil if you get a Sudden Doom proc, have 2 or fewer Runes or >80 Runic Power.
Cast Death Coil if Essence of the Blood Queen wont last until your next Gift of the San’layn window.
Cast Soul Reaper if the target is going to be <35% hp in <5 seconds.
Cast Abomination Limb .
Cast Festering Strike if you have 2 or fewer Festering Wound s.
Cast Scourge Strike if Plaguebringer is not active.
Cast Death Coil .
Cast Scourge Strike if you have 3 or more Festering Wound s.
Gift Phase
Cast Festering Scythe if it procs.
Cast Death Coil .
Cast Vampiric Strike .
Proceed to the base priority once Gift of the San’layn expires.
CD Priority
Cast Defile
Use Tempered Potion (or any other damage potion).
Cast Dark Transformation .
Weave in Vampiric Strike if you do not have Runic Power.
Cast Death Coil until 5 seconds have passed since you cast Dark Transformation .
Cast Unholy Assault .
Use House of Cards (or any other stat trinket).
Proceed to the Gift phase single-target rotation.
AOE
NOTE: Epidemic at 6+ targets, Death Coil at 5 or fewer.
Build Priority
Cast Raise Dead if your ghoul is not active.
Follow the Burst priority below if Defile is active.
Cast Festering Scythe if it procs.
Cast Abomination Limb .
Cast Outbreak if Dark Transformation has >7s left on its CD and Virulent Plague or Frost Fever are not on every target.
Cast Vampiric Strike if available.
Cast Scourge Strike if Plaguebringer is not active.
Cast Epidemic if you have 4 or fewer Runes, or Sudden Doom is up.
Cast Defile if it is not already active.
Cast Epidemic .
Cast Festering Strike the target with the least Festering Wound s.
Burst Priority
Cast Raise Dead if your ghoul is not active.
Follow the build priority above if Defile is not active.
Cast Dark Transformation .
Use Tempered Potion (or any other damage potion).
Use House of Cards (or any other stat trinket).
Cast Festering Scythe if it procs.
Cast Outbreak if Dark Transformation has >7s left on its CD and Virulent Plague is not on every target.
Cast Unholy Assault about 5 seconds after Dark Transformation .
Cast Epidemic if Sudden Doom is up.
Cast Vampiric Strike if available.
Cast Scourge Strike if Plaguebringer is about to expire or is not active.
Cast Scourge Strike if any targets have Festering Wound s.
Cast Epidemic if no targets have Festering Wound s.
Cast Scourge Strike .
Cast Epidemic .
Consumables
Enchants
Embellishments
Tier Set
Cauldron Champion’s Encore